The Local Area Network must
rank as the technological legacy of the 1990's.
The technology existed long before the
decade, but much like the Internet, LAN's came into vogue in the 90s, both in
the corporate world and in the home user spectrum. Networks can be rather
complex, and documentation about networks, even more so. These articles
approach the subject in a more simplified manner.
Most networking books refer to a chart
called the OSI model, which was developed to aid in the conception of a
network. Unfortunately, in its eagerness to simplify, the chart confuses things
more. The OSI model is more of an ideal and often doesn't really match
practical application. For the intentions of this series, suffice it to say
that there are several layers to network connectivity, but the three necessary
for simple perception are:
Physical Media
Physical Media refers to the actual wires of
the network that are used to carry the signal. This is the primary focus of
this article.
Protocol
Protocol refers to the agreed-upon method of
transmission. A good analogy would be to a language. Something may be spoken
(data may be transmitted), but if the person speaking is using a language
(protocol) not understood by the listener, then the conversation will cease to
function. By using the same agreed-upon language (protocol) the word spoken
(data) will be understood (transmitted). An example of a protocol is TCP/IP,
the common grounds of the Internet.
Application
To continue the language conversation
analogy, the application would be the speaker of the words spoken (data). An
example of an application would be e-mail messages of Web pages.
Media is the first part necessary for the
network. The wires are crucial for communication. There are many different
types of wire available today. The oldest is coax, a wire similar to cabling
used by cable TV companies. It is an old form no longer used much. This sort of
wire would connect machines in series to network them. The disadvantage to this
is similar to a series circuit used in things such as Christmas lights. One
bulb breaks and there will be no power to the bulbs beyond it. So is the same
with coaxial networks. One machine fails and no machine beyond it may be seen.
Coaxial also has serious speed limitations, reaching only 3-6 Mbps (megabits
per second) depending on local traffic.
One of the newest forms of network is fibre
optics. Fibre optics are strands of flexible glass-like material that can route
light signals. This has the disadvantage of not being entirely flexible and
it's very expensive. The transmission speeds though are fast, and for all
practical purposes limited only by the speed of the transmitting and receiving
NICs (network interface card) on either end. This implies that as technology
improves only the NICs ever need be replaced.
Due to the price and durability, the most
common form of network media is twisted pair or unshielded twisted pair. This
technology employs using 8 wires twisted in the casing to shield itself. This
wire looks similar to phone wire, except that it has twice as many wires.
In addition to the physical media of the
wires, there also are other forms of media, such as NICs, hubs, routers and
switches. Simply they are:
NIC
Network Interface Card. A card placed inside
a computer that enables it to communicate with the physical wire that comprises
the network. NICs come in different types, depending on the network. 10baseT
are NICs that function at 10Mpbs, 100baseT at 100 Mbps. Some cards are capable
of doing either. Other architectures exist, such as HP's proprietary network
architecture, VG. VG NICs have a low rate of collisions and can function up to
100mbs, but unfortunately for HP, the technology was not embraced by many and
is rather rare.
HUB
Hub is the common signal interchange with
ports that other computers or hubs may plug into. The hub is essentially the
heart of the network, where all of the devices meet together. All of the
devices and the hub must be of a compatible format, in the form of
architectures (10baseT, 100baseT, 100VG, etc.)
SWITCH
A switch is a device that takes different
segments of the network and combines them. Modular Switches are an excellent
way to conjoin different network architectures (10baseT, 100VG, etc.) on a
single network. They also route network transmissions intelligently and are
often used for key servers to plug into for high availability. Switches are
like a super-fancy HUB. Switches usually can handle traffic in parallel, which
HUBs don't do.
ROUTERS
Routers are the mainstay of WANs (Wide Area
Networks) and the Internet. These network appliances are used to route specific
protocols to different network segments, or to join a LAN as a segment to a
larger network, such as the Internet. These devices have their own operating
system and must be configured as to the routing needed. These devices may also
function as Firewalls, filtering incoming traffic for potentially dangerous
transmissions.
A basic network:
To create a basic network, first we need to
acquire the physical media. NICs can be purchased at local computer stores for
varying prices. A Linksys 10/100baseT card sells for about $20 at most places.
3Com 3c5/0xx series 10/100baseT cards retail for around $70. The difference?
Preference, typically. Although I can't say that I've had bad luck with Linksys
cards, I have extreme faith in 3Com cards. $20 cards are perfectly fine for
this example network. Install the cards into the machines, following the
directions that come with the devices.
A hub also may be purchased. Hubs retail
from $40 on up. A small $40 four port hub will be fine for this demonstration
network. If more than 4 machines are to be added to the network, a larger hub
should be purchased. If two machines, the bare minimum for a network, are to be
used, a hub isn't necessary. It is preferred, however.
Next stop, the wires. All sorts of wires may
be used, but typically Category 5 wires. UTP are preferred. Again available at
most computer stores, the wires can often be purchased pre-'modded', that is,
with the wires already arranged and crimped with modular heads. Prices for
these crimped wires vary greatly by length. Ten feet, is about $15 at the local
store. If pre-done wires are not available, then uncut wire may be purchased. Typically,
raw wire is sold in 1000ft spools for about $100. Crimpers may be acquired
usually for about $15 and the modular heads vary in price from $.05 to $.25
each.
If the wires are pre-modded, simply plug the
cables in, one end into the NIC in the machine and the other into the hub. If
not, mod the heads. This is done with the crimper. First, measure and cut the
length between the machine and the hub. Leave a little extra, as it is always
better to have too much than too little. Cut the wire so that all of the
internal wires are equal in length.
Next, strip away the outer casing of the
wire for about an inch. Arrange the wire in the order desired, from the
descriptions below. Flatten and straighten the wires so that they will slide
easily into the modular head.
Cut the internal wires again, this time just
to trim them to all equal length. Leave exposed only slight less wire than the
length of the modular head. The casing must go into the modular head so that
the head may crimp the casing also for added strength. Failure to do so may
result in the wires falling loose of the modular head.
Slide the wires into the mod head. There is
little section in the mod head for each wire. Take care to confirm that the
wires are in proper order, and match at both ends. (Unless using a diagram that
indicates differently). The wires must slide all the way in. With the wires in
the correct order and fully in the mod head, place the mod head into the
crimper and squeeze it with the might of God until you hear a satisfying click.
Here, two things are happening. A wedge is being crimped into the wire casing
to secure the mod head and the wires are being pierced by the mod head's copper
interface. If either part fails to happen, redo the mod head.
10baseT Connector Signals:
Pin Number Signal
1 TD+
2 TD-
3 RD+
4
5
6 RD-
7
8
The technology employs only 4 wires, so
standard phone wire theoretically could be used, but it is not preferred. As
long as both ends are the same, the wire should function going into a hub. If a
hub is not to be used, a simple crossover of the TDs (transmit) and RDs
(receive) should do.
There are standards in the actual wire
placement, but one of the most robust configurations, that works with 10 and
100baseT is as follows: (100baseT needs all 8 wires, btw.)
Straight Through Cable:
Pin Number Wire
Color
1 White w/ Orange
2 Orange
3 White w/ Green
4 Blue
5 White w/ Blue
6 Green
7 White w/ Brown
8 Brown
Cross-Over Cable
A crossover cable is for connecting two
machines directly (without a hub or switch). On one of the ends you will have
to swap wires 1&3, and 2&6 so they become:
Pin Number Wire
Color
1 White w/ Green
2 Green
3 White w/ Orange
4 Blue
5 White w/ Blue
6 Orange
7 White w/ brown
8 Brown
After the wires are arranged and crimped,
again, all devices should be plugged in.
At this point, the physical foundation of
the network should be in place and capable of functioning. We will move onto
the protocols and applications in Part 2.